HISPlayer

HISPlayer SDK: Powering immersive streaming experiences for Galaxy XR

By Nurik Abdygapar | on 23 June,

The wait is over. HISPlayer SDK for Galaxy XR is ready for the new era of spatial video, secure, seamless, and stunning in Every Frame. As the world moves into spatial computing, video streaming is evolving beyond the flat screen. The HISPlayer Unity & Unreal Engine Video Player SDKs have implemented support for Galaxy XR, the mixed reality headset powered by Google’s Android XR, bringing developers a new foundation for immersive video content, combining high-fidelity playback, the maximal level of content protection, multistream, and real-time interactive streaming in one toolkit.

With HISPlayer SDK, developers will be able to stream regular, 180, or 360 video in up to 8K UHD resolution that surrounds the viewer in vivid, lifelike immersive environments. Whether it’s a panoramic concert, live sports broadcast, or an interactive XR cinematic experience, HISPlayer ensures the premium quality video streaming with the highest frame rate (fps). HISPlayer SDK is deeply optimized for Galaxy XR’s hardware, display, and performance architecture.

Immersive 180, 360-degree video on Galaxy XR

HISPlayer SDK simplifies the complexity of immersive video streaming. It is specifically designed for game engines such as Unity and Unreal, allowing all content creators and developers to integrate top-quality 180° and 360° video playback directly into their VR scenes, transforming video into a spatial layer that moves with the user.

Developers can easily control projection modes, apply visual effects (VFX), or render multiple video surfaces, all while maintaining XR-optimized video performance. With multiview, multistream support, users can experience several perspectives simultaneously, from synchronized camera angles with interactive overlays.

Premium OTT content with Enterprise-Grade DRM

Streaming premium OTT and broadcast content in immersive spaces requires more than quality; it demands security from content owners and studios. HISPlayer supports Google Widevine DRM on Galaxy XR (Android XR), ensuring that every premium stream remains protected from capture or misuse.
This robust protection allows studios, broadcasters, MNOs, and OTT platforms to confidently bring their high-value video content into Galaxy XR applications without compromising control.

Reuse all your existing VR Content across all major VR/AR headsets

HISPlayer’s Unity and Unreal Engine Video Player SDKs are fully optimized for OpenXR.

  • Seamlessly port and reuse your existing 360°, 180°, 3D stereo, and spatial video assets
  • Maintain your current DRM-protected workflows (Widevine DRM) without backend changes
  • Deploy once and reach users across Samsung Galaxy XR, Meta Quest, Pico, XREAL, and other headsets

No need to rebuild video pipelines, HISPlayer handles adaptive bitrate streaming (DASH & HLS), low-latency live playback, high-resolution decoding (up to 8K), MV-HEVC, and hardware-accelerated rendering, so you can focus on what matters the most.

HISPlayer:

HISPlayer is a leading Unity and Unreal Video Player SDK solution provider that excels in supporting advanced features such as Low Latency, L1 DRM content protection, AES-128 Encryption, video caching, multistream, spatial audio, and ad insertion (SSAI, SGAI & CSAI) to name a few, through advanced technology. It is available for PC, Laptop, Mobile, Web, XR/VR/AR Headsets such as Galaxy XR, Meta Quest, Pico, Xreal, and Apple Vision Pro.

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