HISPlayer

Piccadilly Lights Go Turbocharged: How HISPlayer Fueled Samsung's Immersive Rocket League Showdown

By Sumeet S. | January 20,

Imagine this: London’s iconic Piccadilly Lights, usually a canvas for glitzy ads and news flashes, are suddenly transformed into a pulsating arena. Two rocket-powered cars, controlled by renowned esports titans @ApparentlyJxck and @Vatira5, careen across the screen, defying gravity and physics in a heart-stopping Rocket League duel. No, this isn’t a fever dream, it’s the brainchild of Samsung Gaming Hub, and behind the scenes, powering the immersive magic, was HISPlayer’s Video Player SDKs.

But this wasn’t your average Twitch stream cast onto a giant billboard. This was live, reactive, interactive gameplay – a revolution in Out-of-Home (OOH) entertainment. Forget passive spectators; Piccadilly pedestrians became part of the spectacle, their cheers and reactions beamed onto the screen in real-time, fueling the energy of the game and blurring the lines between virtual and physical worlds.

Here’s the secret sauce: HISPlayer’s Unreal Player SDK, nestled within Ocean Outdoor’s DeepScreen® ALIVE technology, was the engine driving this mind-bending experience. It wasn’t just about displaying a pre-recorded match; it was about rendering graphics in real-time, adapting to every boost, flip, and goal explosion, all while seamlessly integrating live audience interaction. Imagine the technical gymnastics happening behind the scenes!

Think of HISPlayer’s Unreal Engine (UE) Player SDK as the conductor of a digital orchestra. It orchestrated the symphony of data flowing from the live gameplay, audience reactions, and the intricate 3D environment of the Piccadilly Lights. The result? A seamless, responsive, and utterly captivating spectacle that left Londoners, and the online gaming community, buzzing with excitement.

But what does this mean for the future of gaming and OOH? Well, buckle up, folks, because things are about to get wild. HISPlayer’s Unreal Player SDK isn’t just a party trick for iconic landmarks; it’s a game-changer for immersive experiences everywhere. Imagine in-game arenas that react to your cheers, live tournaments projected onto cityscapes, or interactive ads that respond to your gaze. The possibilities are as limitless as your imagination, and HISPlayer’s SDK is the key to unlocking them.

So, next time you’re watching a livestream on your phone, or staring blankly at a static billboard, remember that the future of entertainment is far more dynamic than you think. It’s interactive, it’s responsive, and it’s being fueled by groundbreaking technology like HISPlayer’s Unreal and Unity Video Player SDKs. Ready to level up your game, both literally and figuratively? Get your demo today and show the world the true power of immersive experiences. After all, who knows, maybe your next gaming masterpiece will be projected onto the moon – the question is, will the audience be cheering you on from Mars?

Learn more about possible amazing use cases you can achieve with HISPlayer’s Unreal Video Player SDK!

Deutsche telekom shows off XR football streaming, MagentaSport, extended reality (XR), Unity technologies, Unity Hub, Unity 3d, MagentaTV, Magenta telekom.

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